Configuration
Available configuration for resource.
CFG = {}
CFG.FRAMEWORK = 'qb' -- 'qb', 'esx', 'qbx'
CFG.INVENTORY = 'qb' -- 'qb', 'esx', 'ox', 'qs'
CFG.TARGET = false -- 'qb', 'ox' or false
CFG.NOTIFY = 'ox' -- 'qb', 'esx', 'default'
CFG.SETTINGS = {
direction_speed = 0.13, -- direction speed when using A / D keys
force_bar = {
display = true,
length = 0.02,
width = 0.25,
background = {r = 40, g = 40, b = 40, a = 100}, -- rgba
force_color = {r = 204, g = 204, b = 0, a = 200} -- rgba
},
blip = {
enabled = true,
coords = vector3(755.0, -775.07, 26.34),
label = 'Bowling',
sprite = 106,
color = 5,
scale = 0.8
},
store = {
coords = vector3(755.0, -775.07, 26.34), -- used only without target system
npc = {
enable = true,
pos = vector4(756.52, -775.06, 25.34, 93.33),
skin = `a_m_m_salton_02`,
},
title = 'Bowling',
items = {
{
label = 'Bowling Ball (250$)',
description = "Let's play some bowling!",
item = 'bowlingball',
price = 250,
},
-- you can add more items below
}
}
}
CFG.LANG = {
strike = 'Strike!',
spare = 'Spare!',
you_downed = 'You downed %i pins!',
throw_again = 'Throw again!',
setup_pins = 'Press ~INPUT_CONTEXT~ setup pins.',
setup_pins_target = 'Setup Pins', -- target system
disqualified = 'You were disqualified from bowling.',
open_store_target = 'Open Store', -- target system
open_store = 'Press ~INPUT_CONTEXT~ to open store.',
no_money = "You don't have enough money.",
lane_taken = 'Lane is not available',
use_ball = 'Use bowling ball to play.',
cant_use_ball = "You can't use bowling ball at the moment.",
move = 'Move: %s %s',
throw = 'Throw ball: %s'
}
CFG.BowlingAlley = {
[1] = {
pos = vector3(748.0, -781.93, 26.45),
pins = vector4(729.62, -782.32, 25.45, 277.96),
length = 1.8, width = 2.0, -- qb target only
size = vec3(2, 2, 3), -- ox target only
heading = 0.0,
debugPoly = false
},
[2] = {
pos = vector3(747.93, -779.73, 26.45),
pins = vector4(729.62, -780.15, 25.45, 277.96),
length = 1.8, width = 2.0, -- qb target only
size = vec3(2, 2, 3), -- ox target only
heading = 0.0,
debugPoly = false
},
[3] = {
pos = vector3(747.9, -777.67, 26.45),
pins = vector4(729.62, -778.05, 25.45, 277.96),
length = 1.8, width = 2.0, -- qb target only
size = vec3(2, 2, 3), -- ox target only
heading = 0.0,
debugPoly = false
},
[4] = {
pos = vector3(747.87, -775.59, 26.45),
pins = vector4(729.62, -775.98, 25.45, 277.96),
length = 1.8, width = 2.0, -- qb target only
size = vec3(2, 2, 3), -- ox target only
heading = 0.0,
debugPoly = false
},
[5] = {
pos = vector3(747.92, -773.53, 26.45),
pins = vector4(729.62, -773.91, 25.45, 277.96),
length = 1.8, width = 2.0, -- qb target only
size = vec3(2, 2, 3), -- ox target only
heading = 0.0,
debugPoly = false
},
[6] = {
pos = vector3(747.89, -771.41, 26.45),
pins = vector4(729.62, -771.89, 25.45, 277.96),
length = 1.8, width = 2.0, -- qb target only
size = vec3(2, 2, 3), -- ox target only
heading = 0.0,
debugPoly = false
},
[7] = {
pos = vector3(747.91, -767.16, 26.45),
pins = vector4(729.44, -767.64, 25.45, 277.96),
length = 1.8, width = 2.0, -- qb target only
size = vec3(2, 2, 3), -- ox target only
heading = 0.0,
debugPoly = false
}
}
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