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  • V3 Custom Server
    • 🖐️Description
    • 😎Installation
    • 🐌How To
    • 😇Commands (WIP)
    • 🥶Scripts Information (WIP)
    • 🥱PlayerData (WIP)
  • Others
    • 🤫Code Examples (WIP)
    • 😴Conversions (WIP)
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  • List of PlayerData
  • Code Example
  1. V3 Custom Server

PlayerData (WIP)

List of PlayerData

Data
Explanation

PlayerData.metadata["hunger"]

Returns hunger value

PlayerData.metadata["thirst"]

Returns thirst value

PlayerData.metadata["stress"]

Returns stress value

PlayerData.metadata["isdead"]

Returns true/false - Is Player Dead

PlayerData.metadata["inlaststand"]

Returns true/false - Is Player in Last Stand

PlayerData.metadata["armor"]

Returns armor value

PlayerData.metadata["ishandcuffed"]

Returns true/false - Is Player in Handcuffs

PlayerData.metadata["tracker"]

PlayerData.metadata["injail"]

Returns true/false - Is Player in Jail

PlayerData.metadata["jailitems"]

Returns array of jail items

PlayerData.metadata["status"]

nil

PlayerData.metadata["phone"]

nil

PlayerData.metadata["fitbit"]

nil

PlayerData.metadata["commandbinds"]

Returns array of binded commands

PlayerData.metadata["bloodtype"]

Returns blood type

PlayerData.metadata["dealerrep"]

Returns dealer reputation value

PlayerData.metadata["weapondealerrep"]

Returns weapondealer reputation value

PlayerData.metadata["craftingrep"]

Returns crafting reputation value

PlayerData.metadata["attachmentscraftingrep"]

Returns crafting attachments reputation value

PlayerData.metadata["currentapartment"]

PlayerData.metadata["jobrep"]

Returns job reputation value

PlayerData.metadata["callsign"]

Returns callsign

PlayerData.metadata["fingerprint"]

Returns finger print

PlayerData.metadata["walletid"]

Returns wallet id

PlayerData.metadata["licenses"]

Returns array with licenses

PlayerData.metadata["inside"]

PlayerData.job

Returns job array

PlayerData.job.name

PlayerData.job.label

PlayerData.job.payment

PlayerData.job.onduty

PlayerData.job.isboss

PlayerData.job.grade

PlayerData.job.grade.name

PlayerData.job.grade.level

PlayerData.gang

Returns gang array

PlayerData.gang.name

PlayerData.gang.label

PlayerData.gang.payment

PlayerData.gang.onduty

PlayerData.gang.isboss

PlayerData.gang.grade

PlayerData.gang.grade.name

PlayerData.gang.grade.level

PlayerData.position

Returns latest saved position (vector3)

Code Example

// Server side
local Player = QBCore.Functions.GetPlayer(source) -- gets player
local hunger = Player.PlayerData.metadata["hunger"] -- using player variable to get data and saving it into "hunger" variable
print(hunger) -- prints the value
// Client side
local Player = QBCore.Functions.GetPlayerData() -- gets player
local hunger = Player.PlayerData.metadata["hunger"] -- using player variable to get data and saving it into "hunger" variable
print(hunger) -- prints the value
// Code Usage


// Server side
local Player = QBCore.Functions.GetPlayerData() -- for server side -> QBCore.Functions.GetPlayer(source)
local hunger = Player.PlayerData.metadata["hunger"] -- using player variable to get data and saving it into "hunger" variable
                    
if hunger > 50 then
    print("hunger value is above the half (50)")
end


// Client side
local Player = QBCore.Functions.GetPlayer(source)
local injail = Player.PlayerData.metadata["injail"]
                    
if injail then
    print("returns true, player is in the jail")
else
    print("returns false, player is free")
end

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Last updated 1 year ago

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