Scenes
Scenes are pre-configured animation sequences that enhance the realism and immersion of heist gameplay. They provide custom animations for various heist activities such as hacking, drilling, stealing
Using Scenes in Heists
To add a scene to an interaction point, include the scene
parameter in your interaction configuration:
Scenes that aren't depending on objects are positioning by the 'zone.pos' parameter, but you can use optional parameters to adjust their placement:
name
: The name of the predefined scene (required)offset
: Vector3 offset for fine-tuning positionpos
: Override the default position with absolute coordinatesrot
: Override the default rotation
Available Scenes
big_bomb
Description: Player plants a large explosive device, suitable for major obstacles
Object: No specific object required
Example:
big_box
Description: Player collects a large box of valuable items
Object: Required
tr_prop_tr_adv_case_01a
Example:
bomb
Description: Player places and arms an explosive device
Object: No specific object required
Example:
cardswipe
Description: Player swipes an access card on a reader
Object: No specific object required
Example:
coke_stack
Description: Player collects a stack of cocaine packages
Object: Required
h4_prop_h4_coke_stack_01a
Example:
coke_trolley
Description: Player collects cocaine packages from a trolley
Object: Required
imp_prop_impexp_coke_trolly
Example:
cutters
Description: Player uses bolt cutters to cut chains or padlocks
Object: Optional
h4_prop_h4_chain_lock_01a
Example:
diamond_trolley
Description: Player collects diamonds from a trolley
Object: Required
ch_prop_diamond_trolly_01a
Example:
drill
Description: Player uses a drill to break into locks or safety deposit boxes
Object: No specific object required
Example:
duffel_bag
Description: Player places a duffel bag
Object: No specific object required
Example:
electricbox
Description: Player manipulates electrical controls
Object: Required
h4_prop_h4_elecbox_01a
Example:
empty_loot
Description: Player opens an empty container
Object: Required
xm3_prop_xm3_crate_01a
Example:
fusebox
Description: Player interacts with an electrical fusebox
Object: Required
xm_prop_x17_powerbox_01
Example:
gascutter
Description: Player uses a gas cutter to cut through locks or chains
Object: Optional
h4_prop_h4_chain_lock_01a
Example:
glasscutter
Description: Player uses a specialized cutter to cut through display glass
Object: Optional
h4_prop_h4_glass_disp_01a
Example:
gold_box
Description: Player collects gold from a treasure chest
Object: Required
h4_prop_h4_chest_01a
Example:
gold_stack
Description: Player collects stacked gold bars
Object: Required
h4_prop_h4_gold_stack_01a
Example:
gold_trolley
Description: Player takes gold bars from a trolley
Object: Required
ch_prop_gold_trolly_01a
Example:
grinder
Description: Player uses an angle grinder to cut through metal obstacles
Object: Optional
tr_prop_tr_lock_01a
Example:
hack_laptop
Description: Player interacts with an existing computer/laptop to hack it
Object: Required
prop_laptop_01a
Example:
laptop
Description: Player sets up and uses a laptop for hacking
Object: No specific object required
Example:
laser
Description: Player uses a high-tech laser drill to cut through hardened materials
Object: No specific object required
Example:
lockpick
Description: Player picks a lock
Object: No specific object required
Example:
loot_box
Description: Player loots a container with items
Object: Required
xm3_prop_xm3_crate_01a
Example:
mobile_hack
Description: Player uses a mobile phone and USB device for on-the-go hacking
Object: No specific object required
Example:
money_stack
Description: Player collects a stack of cash
Object: Required
h4_prop_h4_cash_stack_01a
Example:
money_trolley
Description: Player collects cash stacks from a trolley
Object: Required
hei_prop_hei_cash_trolly_01
Example:
press_button
Description: Player presses a button
Object: Optional
h4_Prop_h4_Casino_Button_01a
Example:
read_folder
Description: Player examines documents in a folder
Object: Required
reh_prop_reh_folder_01b
Example:
rob_register
Description: Player robs a cash register
Object: No specific object required
Example:
safe_crack
Description: Player cracks a safe
Object: No specific object required
Example:
safe_crack2
Description: Player interacts with a modern safe
Object: Required
h4_prop_h4_safe_01a
Example:
smash_case_d
Description: Player smashes a jewelry display case with a specific animation style
Object: No specific object required
Example:
smash_case_e
Description: Player smashes a jewelry display case with a specific animation style
Object: No specific object required
Example:
smash_case_f
Description: Player smashes a jewelry display case with a specific animation style
Object: No specific object required
Example:
smash_case_necklace
Description: Player smashes a jewelry display case specifically holding necklaces
Object: No specific object required
Example:
stealpainting
Description: Player carefully cuts a painting from its frame
Object: Required
ch_prop_vault_painting_01a
Example:
thermite
Description: Player places and activates a thermite charge to burn through metal obstacles
Object: No specific object required
Example:
thermite2
Description: A variation of the thermite scene with slightly different animations and effects
Object: No specific object required
Example:
torch
Description: Player uses a blowtorch to cut through metal barriers
Object: No specific object required
Example:
type
Description: Player types on keyboard
Object: No specific object required
Example:
use_keys
Description: Player uses keys to unlock something
Object: No specific object required
Example:
weed_stack
Description: Player collects a stack of marijuana packages
Object: Required
h4_prop_h4_weed_stack_01a
Example:
Scene Types
Scenes can be categorized by their behavior:
Offset Scenes - These scenes are positioned by 'zone.pos' parameter and can be adjusted by 'offset', 'scene_pos' or 'scene_rot' parameters
Non-Offset Scenes - These scenes are attached to an object
Using Scenes with Minigames
Scenes and minigames work together to create engaging heist interactions. For most interactions, you'll want to include both:
This creates a complete interaction where the player:
Approaches a door and sees a "Hack Door" prompt
Performs the laptop scene (setting up a laptop)
Completes the datacrack minigame
Upon success, the scene completes, the stage unlocks, and the door unlocks
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