Configuration
Available configuration for resource.
CFG = {}
CFG.SETTINGS = {
lang = 'en', -- 'en'
notify = 'ox', -- 'ox', 'qb', 'esx', 'native'
--[[ if you aren't using any supported database, you can enable this feature
to save everything into database.json file into your server ]]
server_saving = {
enabled = false,
savingInterval = 5 * (60 * 1000) -- 5 minutes
},
-- https://docs.fivem.net/docs/game-references/controls/ -- list of controls
controls = {
aim = {
attack = 38, -- E
go = 47 -- G
},
cam = { -- camera keys
up = 172, -- arrow up
down = 173, -- arrow down
cancel = 177, -- ESC, BACKSPACE, RIGHT CLICK
zoomUp = 241, -- scroll up
zoomDown = 242 -- scroll down
}
},
restrictions = {
--[[
ACE PERMS
- put this into your server cfg and edit identifier to yours
add_ace k9 k9 allow
add_principal identifier.license:830e0a2add6393cf28f45474dbf6ac4577f0652a k9 #sheen
]]
use_ace_perms = false, -- true / false
--[[
!!! ONLY FOR BADGER_DISCORD_API USERS !!!
- Keep in mind that ACE perms and badger_discord_api don't work together,
- badger_discord is always prioritized before ace_perms if it's enabled...
]]
badger_discord = {
enable = false, -- true/false
roles = {
-- id of role from your discord
['907104457018449941'] = true,
}
},
--[[
JOB RESTRICTIONS (only with QBCore/QBX/ESX/ND)
- jobs and grades that have access to k9 menu
- it's disabled if ace perms or badger_discord_api are enabled
]]
jobs = {
-- job name, grade numbers
['police'] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9},
}
},
-- you can lower this value if you want decrease damage of K9
-- keep in mind that it will be set for all animals that are able to attack
-- FYI, if player has 100 HP or lower, he will get instakilled automatically, thats how the game works
damage_modifier = 1.0, -- default is 1.0, min 0.01 - max 1.0,,, i personally suggest 0.7
-- if false then headshot will deal same damage as any other body shots
insta_headshot = true, -- true/false
max_dogs = 3, -- max registered dogs per character
tackle = {
enable = true, -- true or false to disable
chance = 30, -- this value is used only if level system is disabled
type = 2 -- 1 = animation, 2 = ragdoll
},
-- BETA FEATURE -- COULD HAVE SOME DESYNC ISSUES, COULD CONFLICT WITH ANTICHEAT
speeding = { -- changes base speed of dog
enable = false, -- true or false to disable
value = 1.5 -- minimal 1.0, max 2.0
},
delete_dog = { -- delete dog if
dog_dead = false, -- if u want to use this option, then disable saving of health and armor below
owner_dead = false
},
vehicle_entering = {
-- If you set it to true it will let the dog enter the vehicles with more realistic animations
-- This feature is still in BETA phase, it works but sometimes other players can see it differently
new = true,
vans = { -- some van vehicles, so it will switch animation of entering, keep in mind that this script was intended for small regular vehicles so the van entering is not perfect
[`rumpo`] = true, [`rumpo2`] = true,
[`speedo`] = true, [`speedo2`] = true,
[`speedo3`] = true, [`policet`] = true
}
},
spawn_areas = {
-- With this feature you can restrict everyone to spawn/despawn dog anywhere but in certain areas.
enable = false, -- true / false
require_house = false, -- cops will need to spawn dog house in the area first, it will also spawn the dog inside of the house
areas = {
{ radius = 30.0, coords = vector3(432.3, -981.64, 30.71) }, -- area 1
-- { radius = 30.0, coords = vector3(432.3, -981.64, 30.71) }, -- example
}
},
tracking = {
radius = 75.0, -- units, smell radius
speed = 1.0, -- dog following track speed, from 1.0 to 5.0, this value is used if you are not using LVL SYSTEM
cooldown = 3 -- minutes, make it 0 for removing cooldown
},
search = {
-- !!! ONLY FOR FRAMEWORK AND INVENTORY USERS !!!
all_weapons = true, -- true/false, it will automatically add all items that start with 'weapon' word to the list so you don't have to add them
items = { -- items that can be found by the dog
-- 'item_name', 'type' (item types are below)
thermite = 'explosives',
weed_brick = 'drugs',
-- add more here
},
--[[
!!! FOR EVERYONE !!!
If you are standalone (without framework/inventory), it will generate random type if search was successful.
If you using supported scripts, it assigns item type to items from above.
]]
item_types = {
explosives = 'Smells like explosives...',
drugs = 'Smells like drugs...',
-- add other types here
weapons = 'Smells like weapon...', -- only if all_weapons = true
},
-- duration of searching player/npc
search_time = 3, -- seconds
-- what happens if dog finds something
onSuccess = 'bark', -- 'bark', 'sit', 'laydown' or make it false to do nothing
-- player settings
player = {
chance = 30, -- % this parameter is used only if you are not using any framework/inventory
},
-- vehicle settings
vehicle = {
open_doors = true, -- open all doors while searching vehicle
-- chance to find something illegal in the vehicle
chance = 30, -- % this parameter is used only if you are not using any framework/inventory
},
-- npc settings
npc = {
chance = 30, -- % chance to find something ilegall
onSuccess = { -- if your dog finds ilegal items, npc could flee from the scene
flee = {
enabled = true, -- true / false
chance = 30, -- % chance to flee
attack = true, -- should dog attack if npc tries to flee (if u using lvl system, it still depends on chances from each lvl)
}
},
onFail = { -- if dog doesnt find anything ilegal
walk_away = true, -- send npc to walk away
}
}
},
status = {
ui = {
disable_in_vehicle = true -- true/false - disables UI when player enters vehicle
},
-- new registered dog spawns automatically with maxHealth
-- fyi if dog has 100 hp or lower, he always get killed after one shot... that's how the game works xd
-- u can set any max values
maxHealth = 200,
maxArmor = 100,
--[[
true = it will don't save these values into database,
so players are able to respawn their dog through menu without reviving option
]]
disable_hp_and_armor_saving = false,
heal = {
revive_timer = 3, -- reviving dog
timer = 3, -- for applying
amount = {from = 10, to = 25}, -- how much hp will be added to the dog
},
armor = {
timer = 3,
amount = {from = 10, to = 25}, -- how much armor will be added to the dog
},
feed = {
-- thirst and hunger gets decreased every 10 seconds
-- min 0.0, max 1.0
thirst = { from = 0.1, to = 0.3 },
hunger = { from = 0.1, to = 0.3 },
warning = 20, -- warns player if thirst/hunger is under x %
get_damaged = true, -- true/false - if dog is hungry/thirsty it will slowly decrease health
-- dog will be forced to pee / poo
-- he'll do the action after getting fed 2-3x times
peeing = true, pooping = true
}
},
leash = {
-- 1 to 4 are thick ropes. 5 and up are thin ropes. An invalid rope type such as 0 will crash the game.
-- be careful because some ropes type have graphic glitches that's why i choosed the type 1
type = 5,
max_length = 5.0 -- units, max length of leash
},
binding_system = { -- fivem keybinding system
enable = true, -- true/false
commands = {
--[[
- three parameters -
command is name of command from the list below
key is primary key for triggering
label is showed in FiveM keybinds as description for bind
- list of usable keys
https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
]]
[1] = { command = 'k9', key = 'K', label = 'Open K9 Menu' }, -- binding command k9 to K key (example)
-- [2] = { command = 'k9follow', key = 'L', label = 'K9 Follow' },
},
},
commands = {
--[[
LIST OF COMMANDS
- code_name and name of command
- change only name of command if you need to!
]]
-- menu pos
menu_top = 'k9top',
menu_down = 'k9down',
menu_left = 'k9left',
menu_right = 'k9right',
-- main
register_dog = 'k9register',
reselect = 'k9reselect',
main_menu = 'k9',
save_dog = 'k9save',
spawn = 'k9spawn',
-- -- -- --
delete = 'k9delete', -- delete k9 completely
-- actions
follow = 'k9follow',
lead = 'k9lead',
vehicle = 'k9vehicle',
search_player = 'k9searchped',
search_car = 'k9searchcar',
search_npc = 'k9searchnpc',
leash = 'k9leash',
heal = 'k9heal',
armor = 'k9armor',
track = 'k9trackall',
track_player = 'k9trackplayer',
track_by_vehicle = 'k9trackveh',
-- others
house = 'k9house',
go_into_house = 'k9enterhouse',
ball = 'k9ball',
frisbee = 'k9frisbee',
fetch = 'k9fetch',
gps = 'k9gps',
feed = 'k9feed',
carry = 'k9carry',
-- camera
toggle_camera = 'k9camera',
mount_camera = 'k9mount',
-- anim commands
sit = 'k9sit',
laydown = 'k9lay',
bark = 'k9bark',
indicate = 'k9indicate',
sniff = 'k9sniff',
beg = 'k9beg',
paw = 'k9paw',
petting = 'k9petting'
}
}Last updated