Features

Complete list of included features. (WORK IN PROGRESS)

Checkpoints and Actions

Two most used options in every heist. Checkpoints can be done one by one, you can't skip through them. Actions are more flexible, you can enable them whenever you want and it has more options like spawning objects, vehicles or rewards. Read more about them at this page.

NPC System

Complex system of npc spawning with huge amount of parameters to customise them to your liking. You can read more about it at this page.

PolyZone

You can define PolyZones around selected areas and assign them functions to trigger when they enter or leave the zone. Read more about polyzones at this page.

Briefing

This feature is more like information for players, so they know what to expect from any mission. It's fully configurable, you don't need to use that. How it looks. Also it has option to set briefing spots, so you can force people to find them.

Blips

You can add unlimited blips on the map to make points for players or something else.

Dispatch System

Script supports 3 dispatches: cd_dispatch, ps-dispatch or qb-dispatch You can also implement yours, because the code is fully opened for that. If you know about other dispatch systems i could implement, reach out to our discord.

Door System

We created our own door system that you can implement on any door. Right now it's used mainly for vault doors in fleeca banks and pacific bank.

Doorlocks

Resource has support for two types of doorlocks, qb-doorlock and ox_doorlock. You can't implement your own at the moment, but you can request to add another doorlock script. I got no problem to do that.

Lasers

You can create lasers at any location and set them certain settings what happens when they touch them. Right know it's using only one pattern for lasers, so it's not fully customiseable, but it will be changed soon.

Functions and Events

Script has premade functions, they can be triggered from checkpoints, actions, polyzone or after npc elimination. It also supports basic events, so you can implement your functions. You can read more about functions at this page.

Scenes

After long research we recreated 20+ scenes from original game to be used in our script. Now you can make every interaction richer than ever. Read more about scenes at this page.

We planning to implement config file where you'll be able to add your own scenes in the future.

Minigames

We also added/created 10+ minigames, that you can know also from original game. More minigames are on the way. You can read more about them at this page.

Progressbar

If scenes or minigames are not what you looking for and you wanna implement your animations, then you can use progressbar parameters with checkpoints or action spots.

Cuscenes

This feature is not completed yet and our plans are huge with those, but it will need more time to make it better.

Developer / Debug Modes

In configuration you can find two parameters, one is for DEV_MODE and second for DEBUG.

DEV_MODE: If you turn this on it will enable certain functions that allows you to work better with created heists, for example: you can skip through checkpoints, you don't need to have any items, you don't need police on the server to start interact with something, and some other benefits that will be explained in the future.

DEBUG: This thing is useful for debugging your heists, like target zones, npcs or interaction spots.

Friendly Guards

You can find this option at configuration file, it will make all hostile npcs friendly with selected jobs (police jobs). This is only beginning of this function, because right now it works with all hostile npcs and we planning to make it more complex in the future, so it's more customiseable. Anyway, with this option it will also make those npcs to cooperate with selected jobs in fights.

API for developers

If you are developer and you want to extend functions, then these events and exports gonna be helpful. Read more about them at this page.

Commands

There are two commands, one for admins and second for selected jobs (police jobs). Admin groups are defined in main configuration file.

/resetheist - This command is for admins, it allows them to restart heist completely to default.

/cleanheist - Police command, police can use it for example after they finish whole scene, so it will remove all dead npcs, loot or other objects and cooldown will be still counting.

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