sh-heists_v2 (WIP)
Welcome to the official documentation for the Heists Creator system - a powerful framework for creating custom heist experiences in your server.
Last updated
Welcome to the official documentation for the Heists Creator system - a powerful framework for creating custom heist experiences in your server.
Last updated
Welcome to the official documentation for the Heists Creator system - a powerful framework for creating custom heist experiences in your server. This documentation covers the upcoming version which introduces numerous enhancements and expanded capabilities over previous releases.
Heists Creator is a comprehensive system designed to let server administrators and developers create immersive, multi-stage heist scenarios with minimal coding knowledge. The system handles all the complex logic behind the scenes, allowing you to focus on designing engaging gameplay experiences.
With Heists Creator, you can:
Create multi-stage heist sequences
Design interactive points with various requirements
Implement custom animations and minigames
Configure NPC guards with advanced AI behaviors
Set up reward systems with randomized loot
Create dynamic environments with controllable doors, alarms, and special effects
This documentation is organized into logical sections that guide you through the process of creating heists:
Core Configuration: Basic setup and global settings
Stage and Interaction Design: Creating the heist flow and interactive points
NPC Configuration: Setting up guards and other characters
Function Reference: Available system functions and their usage
Examples: Sample configurations for different heist types
If you're new to Heists Creator, we recommend starting with the basic concepts and gradually exploring more advanced features. The documentation includes numerous examples that you can use as templates for your own heists.
If you encounter issues or have questions not covered in this documentation ask on our discord!
We're continuously improving both the Heists Creator system and this documentation based on community feedback.
This documentation is a work in progress (WIP) and will be updated regularly as new features are implemented and refined.